fourzerotwo

Gamer. Geek. Dad.
Gamer. Geek.
Creative Strategist @infinityward
I work in video games.
Previously in Music & Print.

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(402) 500-0119

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  • July 1, 2010 5:08 pm
  • June 28, 2010 7:53 am

    AT-AT Day Afternoon. Awesome stop motion animation by Patrick Boivin

  • June 27, 2010 6:06 pm
    Today was Coraline’s 1st Birthday Party! THROW YA HANDS UP! View high resolution

    Today was Coraline’s 1st Birthday Party! THROW YA HANDS UP!

  • June 25, 2010 7:17 am

    A cool fan-made trailer for Call of Duty: Modern Warfare 2 by YouTube user killat0n

  • June 21, 2010 5:27 pm

    New Playlists in Modern Warfare 2

    Just uploaded two new playlists to Modern Warfare 2 multiplayer that allow you to play public matches with no Killstreaks in a variety of game modes. This update is currently available on Xbox Live, and will be coming to PC and Playstation 3 alongside the Resurgence Package DLC the week of July 6th. The exact details of each new playlist are below:

    Barebones Pro:

    Play Team Deathmatch and Free-for-All. All Killstreak rewards are disabled.

    Players: 4-8

    *Xbox LIVE Party Chat allowed

    Objective Barebones Pro:

    Play Domination, Demolition, HQ Pro, and Capture the Flag. All Killstreaks rewards are disabled.

    Players: 8-12

    *Xbox LIVE Party Chat allowed.

    Jump online, check out the new modes, and let me know what you think, either by email or on Twitter (via @fourzerotwo)!


  • June 20, 2010 2:53 pm
    Spending my first Father’s Day teaching Coraline how to be a proper gentleman of the west. She’s a natural. Now to mosey to an afternoon at the park. Happy Father’s Day! View high resolution

    Spending my first Father’s Day teaching Coraline how to be a proper gentleman of the west. She’s a natural. Now to mosey to an afternoon at the park. Happy Father’s Day!

  • June 16, 2010 3:16 pm

    "I need a controller that operates giant mechanical hands so that I can utilize Kinect for Xbox without ever actually moving."

    — @fourzerotwo

  • June 15, 2010 5:41 pm

    E3 Day Two - Cube Hands Edition

    Day 2 of E3 did not disappoint with two massive conferences from Nintendo and Sony; bringing with them a ton of announcements and reveals. All that is noteworthy and awesome (to me) has been summarized in a few quick bullet points below:

    Read More

  • June 14, 2010 7:08 pm

    E3 Day One - Whisper Quiet Edition

    E3 Day 1 is coming to a close, and rather than ranting on about all the awesome stuff announced that you’ve probably already heard about, I’m going to summarize all that I think was awesome and all that you should be in the know about in one concise bullet pointed list:

    Bring on Day 2 with the Sony and Nintendo press conferences.

  • June 11, 2010 5:28 pm

    In a previous post, I explained how the perk concept in multiplayer changed throughout the development of Modern Warfare 2. Moving away from the way it was in Call of Duty 4, to a more class-based system that had the player specialize in a perk which then altered the character’s visual appearance drastically to reflect the unique ability associated with it. Ultimately it evolved into its final version of having the player upgrade perks only once to a ‘Pro’ version.

    Above is a stealth focused character concept for V4, the highest tier upgrade, of Dead Silence. A perk which silences your footsteps; this ability was later incorporated into the final version of Modern Warfare 2 as the extra ability you gained from upgrading Ninja to Ninja Pro.

    My favorite aspect of the visualization of perks and classes was the mentality that you could easily identify the threat level of an enemy with a glance and know immediately the best counter to use. Which we did keep in a more authentic manner with the final character designs by ensuring equipment was actually visible on the character model (i.e. An RPG carrier has an RPG visible on their back).

    Concept Character Design by: Brad Allen

  • June 10, 2010 2:44 pm

    I was going through old character concepts done by our artists for Modern Warfare 2 and came across this variant design for what became the Juggernaut in the Spec Ops mode. You might have seen this in the artbook that came with the collectors edition of MW2. What you may not know though, is at this stage in development, this design was intended as a playable multiplayer character. 

    At one point in development, you could focus on a specific class - whether your thing was speed, strength, stealth - there was a perk class for you. This idea eventually evolved into what is now known as ‘Pro Perks’. Where any and all perks could be upgraded once to their pro version for an additional benefit. At this time, you had more than just standard and pro; You actually had four tiers for each perk. Each upgrade not only gave you a different ability but also changed your character model to visually reflect your new ability. The above is the concept for V4 Juggernaut, the fully upgraded version, essentially a walking tank.

    This proved severely over-powered for MP, but with a few tweaks, ended up making an awesome addition to Spec Ops mode! Ultimately, Juggernaut was removed as a perk and morphed into Painkiller once the concept of ‘Deathstreaks’ were introduced.


  • 11:28 am

    A cool series of transitions through the many locations of Modern Warfare 2 - produced by @Telixion. The Tactical Insertion transition is my personal favorite.

  • June 9, 2010 6:38 pm

    Beef Chips

    • Heather:  Give me some chips.
    • Me:  Okay, but they're Chili Cheese flavored.
    • Heather:  Ew, nevermind.
    • Me:  Why not?
    • Heather:  I don't eat meat.
    • Me:  It's a chip.
    • Heather:  A beef chip.
    • Me:  What?!
    • Heather:  I don't eat chili.
    • Me:  It's A CHIP!
    • Heather:  Are you tricking me?
    • Me:  IT'S A CHIP!!!
  • 12:11 pm
    I’d say this is slightly more romantic (and lasting) than carving it in a tree. Only problem is, if @teanah and her boo ever break up, then we’ll have to patch the game. (as seen on Carnival in Modern Warfare 2) View high resolution

    I’d say this is slightly more romantic (and lasting) than carving it in a tree. Only problem is, if @teanah and her boo ever break up, then we’ll have to patch the game. (as seen on Carnival in Modern Warfare 2)

  • 11:45 am

    "It’s not a game trailer. Actually was made for the director to sell WB on his vision for a reimagined MK film."

    — @JeriLRyan